Products for children have inherent sustainability problems due to the nature of their use. Children lose interest quickly, making most of their items unwittingly disposable. Toys are particularly vulnerable: often damaged or misused, and seldom maintaining value on the second-hand market.
Undo-Replay aims to redirect plastic toy waste away from landfills and back into new and valued uses. Collaborative workshops and expert consultations were used to develop and test the design of this project outcome at its various stages. Literary reviews and stakeholder consultations formed the emphasis of this project around accessibility, interactivity and user adaptability.
Undo-Replay uses a table-top game format to facilitate an interactive play experience that utilises existing toy waste in users’ homes. Through deconstructing their toys and reconfiguring the parts, children can develop skills in creative repair and risk assessment, as well as an understanding of material opportunities outside of traditional uses.