Skeleton Move Game
With the development of science and technology, there are always many new things appear to enrich our lives. Within my field of practice, I focus on possible opportunity for exertion games that support full body movement in order to develop social connections between people though playing game together. In addition, the field of mixed reality and whole body interaction studies body as an interaction device that can interact with technology such as Microsoft kinect and projector.
The game targets to all range of people and takes place in public spaces of Melbourne from now to the future. Further, the platform for the game is a projected screen against players. Players need to eliminate the falling particles with their body joints as much as they can in order to achieve the goals so that to gain the character components and the player takes less time for all component wins the game.
As the practice discusses to the methodology approach, my research question focus on how can bodily-engaged movement lead to an interactive gaming experience? Thus, the research claims it is important to create an opportunity for participants to define their own game dynamic. At the same time, the comparative analysis result outlines that full body movement is more compelling than partly movement. According to open computer source in Processing and Kinect, player’s whole body structure can be transfer into 3d skeleton with detailed body joints. The observation on skeleton movement indicates that limbs and head are more flexible to play.